The Game Baby Steps Features Among the Most Meaningful Choices I Have Ever Encountered in a Game

I've encountered some hard decisions in video games. Several of my selections in Life is Strange series still haunt me. Ghost of Tsushima ending section prompted me to set down my controller for several minutes while I thought through my options. I am accountable for so many Krogan fatalities in the Mass Effect series that I would love to reverse. None of those moments compare to what now might be the hardest choice I've ever made in gaming — and it involves a enormous set of steps.

Baby Steps, the latest game from the creators of Ape Out, isn’t exactly a selection-based adventure. Certainly not in the conventional way. You simply have to explore a sprawling open world as Nate, a grown-up in childish attire who can hardly stay upright on his shaky limbs. It appears to be an exercise in frustration, but Baby Steps game’s strength comes from its surprisingly deep narrative that will sneak up on you when you least anticipate it. There’s not a single instance that showcases that quality like one major choice that remains on my mind.

Alert: Spoilers

Some scene setting is necessary here. Baby Steps begins as the protagonist is suddenly taken from his family's basement and into a fictional universe. He quickly discovers that navigating this world is a challenge, as a lifetime spent as a inactive individual have weakened his muscles. The physical comedy of it all stems from gamers directing Nate step by step, trying to keep his ragdoll body standing.

Nate requires assistance, but he has trouble voicing that to others. As he progresses, he comes in contact with a cast of eccentric characters in the world who all offer to help him out. A self-assured trekker attempts to offer Nate a guide, but he clumsily declines in the game’s best laugh-out-loud moment. When he drops into an inescapable pit and is presented with a ladder, he strives to appear nonchalant like he can manage alone and genuinely desires to be stuck in the hole. Throughout the story, you encounter plenty of annoying scenarios where Nate complicates his own situation because he’s too insecure to take support.

The Defining Decision

That comes to a head in Baby Steps game’s one true moment of choice. As Nate nears the end his journey, he finds that he must climb to the top of a snow-capped peak. The default guardian of the world (who Nate has actively avoided up to this point) comes to inform him that there are two routes to the top. If he’s prepared for difficulty, he can opt for a particularly extended and dangerous hiking trail called The Challenge. It is the most formidable barrier Baby Steps game includes; choosing it looks risky to any person.

But there’s a second option: He can simply ascend a massive winding stairs in its place and get to the top in just moments. The sole condition? He’ll have to call the groundskeeper “Sir” from now on if he takes the easy route.

A Painful Choice

I am very serious when I say that this is an painful decision in the game's narrative. It’s the totality of Nate's self-consciousness about himself coming to a head in one absurd moment. An element of Nate's story is revolves around the reality that he’s self-conscious of his body and his masculinity. Whenever he sees that impressive outdoorsman, it’s a painful recollection of all he lacks. Attempting The Manbreaker could be a moment where he can prove that he’s as capable as his imagined opponent, but that path is likely filled with more awkward mishaps. Is it justified suffering just to make a statement?

The stairs, on the other hand, give Nate another big moment to choose whether to take assistance or not. The gamer cannot choose in if they decline guidance, but they can choose to give Nate a break and take the stairs. It might seem like an straightforward selection, but Baby Steps game is devilishly clever about creating doubt whenever you see a simple solution. The environment includes intentional pitfalls that turn a safe route into a difficulty instantly. Could the steps yet another trap? Might Nate arrive all the way to the top just to be disappointed by an ending prank? And more concerning, is he prepared to be humiliated once again by being compelled to refer to a strange individual as Master?

No Correct Answer

The excellence of that situation is that there’s no perfect selection. Either one brings about a real situation of character development and emotional release for Nate. If you decide to take on The Manbreaker, it’s an personal triumph. Nate finally gets a chance to prove that he’s as capable as anyone else, consciously choosing a challenging way rather than suffering through one that he has no alternative but to take. It’s hard, and possibly risky, but it’s the bit of empowerment that he requires.

But there’s no embarrassment in the staircase as well. To opt for that way is to at last permit Nate to accept help. And when he does, he discovers that there’s no real catch in store for him. The steps are not a joke. They continue for a while, but they’re easy to walk up and he doesn’t slide all the way down if he trips. It’s a easy journey after hours of struggle. Halfway up, he even has a conversation with the hiker who has, naturally, chosen to take The Manbreaker. He attempts to act casual, but you can discern that he’s fatigued, subtly ruing the needless difficulty. By the time Nate gets to the top and has to fulfill his obligation, addressing his new Master, the agreement barely appears so nasty. Who has energy for shame by this freak?

My Experience

In my playthrough, I chose the staircase. A portion of my thinking just {wanted to call

Laurie Sanchez
Laurie Sanchez

A gemologist with over 15 years of experience in diamond valuation and market analysis, passionate about educating investors and enthusiasts.